﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DungeonCraft.Engine.Interfaces;

namespace DungeonCraft.Engine
{
    public class SpriteRenderer : IRenderer
    {
        public void DrawSprite(string spriteName, int x, int y, int height, int width, Microsoft.Xna.Framework.Rectangle sourceRectangle, Microsoft.Xna.Framework.Color color)
        {
            throw new NotImplementedException();
        }

        public void Start()
        {
            throw new NotImplementedException();
        }


        public void DrawText(string text, Microsoft.Xna.Framework.Vector2 position)
        {
            throw new NotImplementedException();
        }
    }
}
